: Death Stranding Fan Art //
As a huge fan of the universe I wanted to challenge myself and recreate the famous BT in Unreal Engine.
I ended up with this result, a blueprint with the Niagara system and a spline.
Everything is made in Niagara in real time with some pad module and sinus.
Moreover I added parameters to quickly change the look of it.
All the particles are masked and the system is not that huge so you can go with a pretty high density.
//
I also used Megascan for the environment*
// : Parameters edition
// : Spline edition
// : Color test